AI Insights · Timothy · April 2022
Top 5 Apple Arcade Games Performance on Android in the US - Q1 2022
Explore the performance trends of the top 5 Apple Arcade games on the Android platform in the United States during Q1 2022, based on data from Sensor Tower.
Throughout the first quarter of 2022, several top Apple Arcade games showed varying performance trends on the Android platform in the United States. Here, we delve into the weekly downloads, revenues, and active users of the top 5 games: Bloons TD 6, Chess - Play and Learn, Asphalt 8 - Car Racing Game, Hill Climb Racing, and Crayola Create & Play.
Bloons TD 6 from ninja kiwi experienced a notable increase in weekly downloads mid-quarter, peaking at around 30K in mid-February. Its weekly revenue, however, showed a declining trend from $134K at the end of December to approximately $54K by the end of March. Weekly active users fluctuated slightly but remained relatively stable, closing the quarter at around 61K.
Chess - Play and Learn by Chess.com maintained a consistent level of active users, averaging around 450K throughout the quarter. Weekly downloads were steady, ranging between 17K and 24K. Revenue showed a slight decrease, starting at $57K at the beginning of January and ending at $41K by the end of March.
Asphalt 8 - Car Racing Game from Gameloft SE saw a gradual decline in both weekly downloads and active users. Downloads decreased from 26K at the start of January to around 17K by the end of March. Active users followed a similar trend, dropping from 64K to approximately 51K. Revenue remained relatively low and stable, fluctuating around $7K weekly.
Hill Climb Racing by Fingersoft showed strong performance in weekly active users, peaking at 381K by the end of March. Weekly downloads were steady, maintaining around 21K to 27K. Revenue remained consistent, hovering around $6K to $7K weekly throughout the quarter.
Crayola Create & Play from Crayola LLC experienced growth in both downloads and active users. Weekly downloads increased from 2K at the start of January to approximately 4K by the end of March. Active users also rose, peaking at 7K in early March. Revenue remained stable, averaging around $4K to $5K weekly.
For more detailed insights and data on these games, visit Sensor Tower.